На любом ивенте запрещаются нарушения правил сервера и проведения ивентов.
На всех ивентах действуют правила пвп.
Отказ от pvp = вылет с ивента.
At any event is prohibited violations of the rules of the server and the holding of events.
The rules of pvp apply to all events.
Refusal from pvp = exit from the event.
The rules of pvp apply to all events.
Refusal from pvp = exit from the event.
Event format: 5x5, 6x6, 7x7, ... 10х10.
GM notifies players about the beginning of the event. 10-20 players are allowed by selection by +/mat.example in world chat.
1 variant of recruitment to event: 2 leaders of the party are chosen, who take turns to recruit a team.
2 variant of recruitment to event: GM writes in sys. chat "1 party 5 + in mch". The one who among the first had time to respond to GM's message in the world chat, goes into 1 team. The same goes for team 2.
There will be one battle between participants. The team with at least one living member wins.
GM notifies players about the beginning of the event. 10-20 players are allowed by selection by +/mat.example in world chat.
1 variant of recruitment to event: 2 leaders of the party are chosen, who take turns to recruit a team.
2 variant of recruitment to event: GM writes in sys. chat "1 party 5 + in mch". The one who among the first had time to respond to GM's message in the world chat, goes into 1 team. The same goes for team 2.
There will be one battle between participants. The team with at least one living member wins.
Event format: 1x1, 2x2, 3x3.
GM notifies players about the beginning of the event. 2 players (or 2 pack leaders) are allowed by selection by +/mat.example in world chat.
There is 1 battle between participants. The winner receives an award.
The next round begins with a new set of players. 2 variant of carrying out (random): The first 2 players in the world chat become the first team, the next 2 players become the second team, and so on. Similarly for the other formats.
Note: in the second variant of carrying out rules on prohibition of certain ties (2x2), the same classes in a pair do not work.
GM notifies players about the beginning of the event. 2 players (or 2 pack leaders) are allowed by selection by +/mat.example in world chat.
There is 1 battle between participants. The winner receives an award.
The next round begins with a new set of players. 2 variant of carrying out (random): The first 2 players in the world chat become the first team, the next 2 players become the second team, and so on. Similarly for the other formats.
Note: in the second variant of carrying out rules on prohibition of certain ties (2x2), the same classes in a pair do not work.
Event format: 1x1, 2x2, 3x3.
GM notifies players about the beginning of the event. 2 players (or 2 pack leaders) are allowed by selection by +/mat.example in world chat.
There is 1 battle between participants. Winner receives a reward and stays in the arena to continue fighting, loser - dropped out and can not participate in the event.
GM again teleports one player from world chat. Number of battles in event - from 8 (at the discretion of GM'a).
The winner of the event is the player who wins the last battle.
GM notifies players about the beginning of the event. 2 players (or 2 pack leaders) are allowed by selection by +/mat.example in world chat.
There is 1 battle between participants. Winner receives a reward and stays in the arena to continue fighting, loser - dropped out and can not participate in the event.
GM again teleports one player from world chat. Number of battles in event - from 8 (at the discretion of GM'a).
The winner of the event is the player who wins the last battle.
Event format: 1x1, 2x2, 3x3.
GM notifies players about the beginning of the event. 2 players (or 2 pack leaders) are allowed by selection by +/mat.example in world chat.
There is 1 battle between participants. Winner receives a reward and stays in the arena to continue fighting, loser - dropped out and can not participate in the event.
GM again teleports one player from world chat. Number of battles in event - from 8 (at the discretion of GM'a).
The winner of the event is the player who wins the last battle.
GM notifies players about the beginning of the event. 2 players (or 2 pack leaders) are allowed by selection by +/mat.example in world chat.
There is 1 battle between participants. Winner receives a reward and stays in the arena to continue fighting, loser - dropped out and can not participate in the event.
GM again teleports one player from world chat. Number of battles in event - from 8 (at the discretion of GM'a).
The winner of the event is the player who wins the last battle.
Event format: 1x1.
GM notifies players about the beginning of the event. 10 players are allowed by selection by +/mat.example in the world chat.
1 variant of recruitment to the event: 2 leaders of the party are chosen, who take turns to recruit a team.
2 variant of recruitment to event: GM writes in sys. chat "1 party 5 + in mch". The one who among the first had time to respond to GM's message in the world chat, goes to the 1st team. Similarly with the 2nd team.
After the teams will be formed, before each fight PLs write GM'y nicknames of the players who will start to fight.
Loser in PvP will drop out and can not continue to participate in the event. The team, which has no players left - loses.
It is forbidden: to expose 1 player more than 3 times.
Note: all battles take place on self-buffs.
GM notifies players about the beginning of the event. 10 players are allowed by selection by +/mat.example in the world chat.
1 variant of recruitment to the event: 2 leaders of the party are chosen, who take turns to recruit a team.
2 variant of recruitment to event: GM writes in sys. chat "1 party 5 + in mch". The one who among the first had time to respond to GM's message in the world chat, goes to the 1st team. Similarly with the 2nd team.
After the teams will be formed, before each fight PLs write GM'y nicknames of the players who will start to fight.
Loser in PvP will drop out and can not continue to participate in the event. The team, which has no players left - loses.
It is forbidden: to expose 1 player more than 3 times.
Note: all battles take place on self-buffs.
Event format: 1x1.
GM notifies players about the beginning of the event. 10 players are allowed by selection by +/mat.example in the world chat.
1 variant of recruitment to the event: 2 leaders of the party are chosen, who take turns to recruit a team.
2 variant of recruitment to event: GM writes in sys. chat "1 party 5 + in mch". The one who among the first had time to respond to GM's message in the world chat, goes to the 1st team. Similarly with the 2nd team.
After the teams are formed, each team shares the 5 elements: earth, wood, water, fire, metal and tell GM about it in group chat.
This is followed by 1×1 PvP battles with participants who chose the same element.
The team with the most surviving elements wins.
Prohibited: swap elements with each other.
Note: PvP battle takes place on self-buffs.
GM notifies players about the beginning of the event. 10 players are allowed by selection by +/mat.example in the world chat.
1 variant of recruitment to the event: 2 leaders of the party are chosen, who take turns to recruit a team.
2 variant of recruitment to event: GM writes in sys. chat "1 party 5 + in mch". The one who among the first had time to respond to GM's message in the world chat, goes to the 1st team. Similarly with the 2nd team.
After the teams are formed, each team shares the 5 elements: earth, wood, water, fire, metal and tell GM about it in group chat.
This is followed by 1×1 PvP battles with participants who chose the same element.
The team with the most surviving elements wins.
Prohibited: swap elements with each other.
Note: PvP battle takes place on self-buffs.
Event format: 1x1.
GM notifies players of the start of the event. 10 players are allowed by selecting by +/mat.example in world chat.
Then the first two players who put "+", go out into the circle and start PvP 1x1 (if there are no willing players, the GM by knocking out the crits chooses the players who will start the contest). The player who loses the battle must leave the arena, and the winner must fight with the next willing participant
The last player remaining in the arena becomes a gladiator.
GM notifies players of the start of the event. 10 players are allowed by selecting by +/mat.example in world chat.
Then the first two players who put "+", go out into the circle and start PvP 1x1 (if there are no willing players, the GM by knocking out the crits chooses the players who will start the contest). The player who loses the battle must leave the arena, and the winner must fight with the next willing participant
The last player remaining in the arena becomes a gladiator.
Event format: 2x2, 3x3, 4x4, 5x5.
GM notifies players about the beginning of the event. 8-20 players are allowed by selection by +/mat.example in world chat.
1 variant of carrying out: The first 2 players in world chat become the first team, the following two players - the second and so on. Similar for other formats.
2 variant of carrying out: GM by means of the generator mixes nicknames of players and makes teams. Then a mini elimination tournament is held. The winner is the one who wins the battle in the final. Note: in this event, the rules on the ban of certain ties (2x2), the same class in a party do not work.
Note: refusal to partner = drop out of event.
GM notifies players about the beginning of the event. 8-20 players are allowed by selection by +/mat.example in world chat.
1 variant of carrying out: The first 2 players in world chat become the first team, the following two players - the second and so on. Similar for other formats.
2 variant of carrying out: GM by means of the generator mixes nicknames of players and makes teams. Then a mini elimination tournament is held. The winner is the one who wins the battle in the final. Note: in this event, the rules on the ban of certain ties (2x2), the same class in a party do not work.
Note: refusal to partner = drop out of event.
Event format: 1x1.
GM notifies players about the beginning of the event. 5-10 players are allowed by selection by +/mat.example in the world chat.
After moving to the location of the event players are cleared of buffs and lined up in a row. The GM asks the participants an anagram/mat.example.
The first player who answers correctly chooses his own opponent. Both players go to the center of the circle and start a PvP battle.
The loser leaves the arena, the winner gets back into the circle.
The action continues until there is only one winner.
GM notifies players about the beginning of the event. 5-10 players are allowed by selection by +/mat.example in the world chat.
After moving to the location of the event players are cleared of buffs and lined up in a row. The GM asks the participants an anagram/mat.example.
The first player who answers correctly chooses his own opponent. Both players go to the center of the circle and start a PvP battle.
The loser leaves the arena, the winner gets back into the circle.
The action continues until there is only one winner.
Event format: 5x5 - 10x10.
GM notifies players about the beginning of the event. All willing to event or 10-15 players are allowed by selection by +/mat.example in world chat.
Battle between players takes place without PVP rules, but begins only after the GM's command. Battle lasts no more than 10 minutes.
The winner is the one who remains the last survivor on the location.
Prohibited: any kind of resurrection, to start without the command GM'a.
Note: if after 10 minutes there is no winner, the event is canceled.
GM notifies players about the beginning of the event. All willing to event or 10-15 players are allowed by selection by +/mat.example in world chat.
Battle between players takes place without PVP rules, but begins only after the GM's command. Battle lasts no more than 10 minutes.
The winner is the one who remains the last survivor on the location.
Prohibited: any kind of resurrection, to start without the command GM'a.
Note: if after 10 minutes there is no winner, the event is canceled.
Event format: 5x5x5, 5x5x5x5.
GM notifies players about the beginning of the event. 15-20 players are allowed by selection by +/mat.example in the world chat.
1 variant of recruitment to event: Time is given for players to form teams.
2 variant of a set on event: GM writes in sis. chat "1 party 5 + in mch". The one who among the first managed to respond in the world chat to GM's message, gets into 1 team. Similarly with 2, 3 (4) team.
Total number of participants: 3-4 teams. Between all participants is carried out at the same time 1 battle.
The team with at least one living member wins.
GM notifies players about the beginning of the event. 15-20 players are allowed by selection by +/mat.example in the world chat.
1 variant of recruitment to event: Time is given for players to form teams.
2 variant of a set on event: GM writes in sis. chat "1 party 5 + in mch". The one who among the first managed to respond in the world chat to GM's message, gets into 1 team. Similarly with 2, 3 (4) team.
Total number of participants: 3-4 teams. Between all participants is carried out at the same time 1 battle.
The team with at least one living member wins.
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